FTI101 - Game Design Essentials
This course focuses on how to design compelling games, why certain designs work, and what steps are necessary for success.
Course Overview
Before building a game, it’s essential to understand design theory. In this 12-week online course, you’ll explore what makes a game successful—and why certain designs resonate. Learn how platforms and genres influence mechanics and how to adapt designs accordingly.
- Understand what a game is and how to design game systems
- Design compelling systems, quests, and objectives
- Build core gameplay mechanics that drive player engagement
- Apply visual design principles to enhance game levels
- Use the Unreal Engine to prototype your concepts
- Create portfolio-ready documents and prototypes
- Week 1: Introduction to Game Systems
- Week 2: System Design
- Week 3: Communicating Game Ideas
- Week 4: Visual Design Principles
- Week 5: Game Genres and Player Expectations
- Week 6: Core Gameplay Systems
- Week 7: Development Pipeline
- Week 8: Designing for Single Players
- Week 9: Technical Design Concepts
- Week 10: Level Design Fundamentals
- Week 11: Paper Prototyping
- Week 12: Building a Playable Prototype
By the end of the course, you’ll complete three key portfolio projects:
- Game pitch document
- Game design document
- Unreal Engine prototype
Kickstart Your Game Design Career – Enroll Now and Create Your First Prototype!
Application
For More Information
Duration
Part-time: 12 weeks
Commitment
Part-time: 20 hours per week
Skill Level
Beginner to Intermediate
Delivery
Weekly instruction, feedback, and support
Start Date
First Monday of each month
Led By
Experienced industry instructors
Features
Flexible schedules and small class sizes (5 max)
Value
Flexible, affordable, high-quality education